Game design week 4 — we’re finishing up our role-playing game unit. This week, we showed the students how one kid’s rough pencil sketch could be transformed (by his big sister), into a nice clean illustration. We also looked at classic dungeon map design, using graph paper and a dry-erase mat to experiment with some options.
The kids should have all come home with a pad of graph paper this week, along with a few instruction sheets from Hero Kids, talking through different elements of their dungeons, such as branching paths, traps, and secrets.
The kids spent half the class developing their own maps further, adding exciting illustrations, creative ideas (pit of bees!), or color. Then we did some very rapid-fire game playing, adding a few little mini monster figures for some extra fun. Although again, you don’t really need any of that — your imagination and a die is all you need to play a role-playing game.
We didn’t get through quite all the maps, so we’ll finish those up next week, and then we’re going to try designing some Pokemon characters!